Rectangular textures are unavailable in unextended GLES2 #version 100 shaders. Fixes texture-target=rectangle ! glcolorconvert ! texture-target=2D There's a couple of differences between GL3 and GLES2/GL - varying -> in or out depending on the stage (vertex/fragment) - attribute -> in - filtered texture access is a single function, texture()
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Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
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