On some embedded systems, sqrt() is not supported in the shader, use the actual value of sqrt(2) instead. Signed-off-by: Haihua Hu <b55597@freescale.com> Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=761271
Description
Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
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