1.Porting the exist deinterlace shader and OpenGL callback to be compatible with OpenGL ES. 2.Add a our blur vertical shader to gldeinterlace. 3.Add a property named “method” to let user choose which deinterlace function to use. Default to choose blur vertical method for better performance. [Matthew Waters]: fix name of greedyh in method property (was greedhy) and port to git master. https://bugzilla.gnome.org/show_bug.cgi?id=764873
Description
Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
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