Continuation of 4fd7a2c783e96e5ebec513f8fd178ba34b2a527f We check the availability of the high precision floats in GLSL shaders which involves an OpenGL call and thus is required to be executed on the OpenGL thread. The tests were not respecting that and could fail on more strict drivers. Tests update for 675415bf2ea9ddc75ea5e5b6eae9ae942c19d6dc Fixes https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/590
173 lines
4.6 KiB
C
173 lines
4.6 KiB
C
/* GStreamer
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*
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* unit test for state changes on all elements
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*
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* Copyright (C) <2017> Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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/* This test check that public gstgl headers does not include any
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* GL headers. Except for gst/gl/gstglfuncs.h */
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#include <gst/check/gstcheck.h>
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#include <gst/gl/gstgl_enums.h>
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#include <gst/gl/gstglapi.h>
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#include <gst/gl/gstglbasefilter.h>
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#include <gst/gl/gstglbuffer.h>
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#include <gst/gl/gstglbufferpool.h>
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#include <gst/gl/gstglcolorconvert.h>
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#include <gst/gl/gstglconfig.h>
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#include <gst/gl/gstglcontext.h>
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#include <gst/gl/gstgldebug.h>
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#include <gst/gl/gstgldisplay.h>
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#include <gst/gl/gstglfeature.h>
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#include <gst/gl/gstglfilter.h>
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#include <gst/gl/gstglformat.h>
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#include <gst/gl/gstglframebuffer.h>
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#include <gst/gl/gstglsl.h>
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#include <gst/gl/gstglslstage.h>
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#include <gst/gl/gstglmemory.h>
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#include <gst/gl/gstglmemorypbo.h>
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#include <gst/gl/gstglquery.h>
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#include <gst/gl/gstgloverlaycompositor.h>
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#include <gst/gl/gstglrenderbuffer.h>
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#include <gst/gl/gstglshader.h>
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#include <gst/gl/gstglshaderstrings.h>
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#include <gst/gl/gstglsyncmeta.h>
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#include <gst/gl/gstglupload.h>
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#include <gst/gl/gstglutils.h>
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#include <gst/gl/gstglviewconvert.h>
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#include <gst/gl/gstglwindow.h>
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#if GST_GL_HAVE_PLATFORM_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/egl/gstglcontext_egl.h>
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#include <gst/gl/egl/gstglmemoryegl.h>
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#endif
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#if GST_GL_HAVE_PLATFORM_GLX
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#include <gst/gl/x11/gstglwindow_x11.h>
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#endif
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#include <gst/gl/gl.h>
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#if defined(GLint) || defined(GLAPI) || defined(GL_GLEXT_VERSION)
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#error gl headers should not be included
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#endif
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#if defined(EGLint) || defined(EGLBoolean) || defined(EGLAPI)
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#error egl headers should not be included
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#endif
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static GstGLDisplay *display;
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static GstGLContext *context;
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static void
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setup (void)
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{
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display = gst_gl_display_new ();
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context = gst_gl_context_new (display);
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gst_gl_context_create (context, 0, NULL);
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gst_gl_buffer_init_once ();
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gst_gl_memory_init_once ();
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gst_gl_memory_pbo_init_once ();
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gst_gl_renderbuffer_init_once ();
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}
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static void
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teardown (void)
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{
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gst_object_unref (context);
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gst_object_unref (display);
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}
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GST_START_TEST (test_constructors)
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{
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GstBufferPool *pool = NULL;
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GstGLColorConvert *convert = NULL;
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GstGLOverlayCompositor *compositor = NULL;
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GstGLUpload *upload = NULL;
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pool = gst_gl_buffer_pool_new (context);
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fail_if (pool == NULL);
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gst_object_unref (pool);
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convert = gst_gl_color_convert_new (context);
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fail_if (convert == NULL);
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gst_object_unref (convert);
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compositor = gst_gl_overlay_compositor_new (context);
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fail_if (compositor == NULL);
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gst_object_unref (compositor);
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upload = gst_gl_upload_new (context);
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fail_if (upload == NULL);
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gst_object_unref (upload);
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}
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GST_END_TEST;
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static void
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_construct_with_activated_context (GstGLContext * context, gpointer unused)
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{
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GstGLFramebuffer *framebuffer = NULL;
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GstGLShader *shader = NULL;
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GstGLSLStage *stage = NULL;
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framebuffer = gst_gl_framebuffer_new (context);
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fail_if (framebuffer == NULL);
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gst_object_unref (framebuffer);
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shader = gst_gl_shader_new (context);
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fail_if (shader == NULL);
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gst_object_unref (shader);
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stage = gst_glsl_stage_new_default_fragment (context);
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fail_if (stage == NULL);
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gst_object_unref (stage);
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}
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GST_START_TEST (test_constructors_require_activated_context)
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{
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gst_gl_context_thread_add (context, _construct_with_activated_context, NULL);
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}
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GST_END_TEST;
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static Suite *
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gst_gl_headers_suite (void)
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{
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Suite *s = suite_create ("Gst GL Headers");
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TCase *tc_chain = tcase_create ("general");
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suite_add_tcase (s, tc_chain);
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tcase_add_checked_fixture (tc_chain, setup, teardown);
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tcase_add_test (tc_chain, test_constructors);
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tcase_add_test (tc_chain, test_constructors_require_activated_context);
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return s;
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}
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GST_CHECK_MAIN (gst_gl_headers);
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