Matthew Waters 08e20ff131 glsyncmeta: don't glFinish() everytime a sync point is set
At minimum, we only need to glFlush() if we are in a shared GL context
environment.  Move the glFinish() to when the actual wait is requested
which may be never.  Improves the throughput on older GL systems without
GL3/GLES3 and/or fence sync objects.
2017-12-09 19:32:23 +00:00
Description
Enthält Gestreamer mit dem stand vom Yolo Tensordecoder + OpenVINO Execution Provider
258 MiB
Languages
C 80.6%
C++ 10.2%
C# 4.6%
Python 1.7%
Meson 1%
Other 1.3%