Sebastian Dröge 0ef396359c gst: Move GstQueueArray as GstVecDeque to core
And change lengths and indices from guint to gsize for a more correct type.

Also deprecate GstQueueArray and implement it in terms of GstVecDeque.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6779>
2024-05-06 18:25:42 +00:00

511 lines
14 KiB
C

/* GStreamer
* Copyright (C) 2009 Edward Hervey <bilboed@bilboed.com>
* Copyright (C) 2015 Tim-Philipp Müller <tim@centricular.com>
*
* gstqueuearray.c:
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstqueuearray
* @title: GstQueueArray
* @short_description: Array based queue object
*
* #GstQueueArray is an object that provides standard queue functionality
* based on an array instead of linked lists. This reduces the overhead
* caused by memory management by a large factor.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include "gstqueuearray.h"
/**
* gst_queue_array_new_for_struct: (skip)
* @struct_size: Size of each element (e.g. structure) in the array
* @initial_size: Initial size of the new queue
*
* Allocates a new #GstQueueArray object for elements (e.g. structures)
* of size @struct_size, with an initial queue size of @initial_size.
*
* Returns: a new #GstQueueArray object
*
* Since: 1.6
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
GstQueueArray *
gst_queue_array_new_for_struct (gsize struct_size, guint initial_size)
{
return (GstQueueArray *) gst_vec_deque_new_for_struct (struct_size,
initial_size);
}
/**
* gst_queue_array_new: (skip)
* @initial_size: Initial size of the new queue
*
* Allocates a new #GstQueueArray object with an initial
* queue size of @initial_size.
*
* Returns: a new #GstQueueArray object
*
* Since: 1.2
*/
GstQueueArray *
gst_queue_array_new (guint initial_size)
{
return (GstQueueArray *) gst_vec_deque_new (initial_size);
}
/**
* gst_queue_array_free: (skip)
* @array: a #GstQueueArray object
*
* Frees queue @array and all memory associated to it.
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_free (GstQueueArray * array)
{
gst_vec_deque_free ((GstVecDeque *) array);
}
/**
* gst_queue_array_set_clear_func: (skip)
* @array: a #GstQueueArray object
* @clear_func: a function to clear an element of @array
*
* Sets a function to clear an element of @array.
*
* The @clear_func will be called when an element in the array
* data segment is removed and when the array is freed and data
* segment is deallocated as well. @clear_func will be passed a
* pointer to the element to clear, rather than the element itself.
*
* Note that in contrast with other uses of #GDestroyNotify
* functions, @clear_func is expected to clear the contents of
* the array element it is given, but not free the element itself.
*
* Since: 1.16
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_set_clear_func (GstQueueArray * array,
GDestroyNotify clear_func)
{
gst_vec_deque_set_clear_func ((GstVecDeque *) array, clear_func);
}
/**
* gst_queue_array_clear: (skip)
* @array: a #GstQueueArray object
*
* Clears queue @array and frees all memory associated to it.
*
* Since: 1.16
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_clear (GstQueueArray * array)
{
gst_vec_deque_clear ((GstVecDeque *) array);
}
/**
* gst_queue_array_pop_head_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array and removes it from the queue.
*
* Returns: (nullable): pointer to element or struct, or NULL if @array was empty. The
* data pointed to by the returned pointer stays valid only as long as
* the queue array is not modified further!
*
* Since: 1.6
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_pop_head_struct (GstQueueArray * array)
{
return gst_vec_deque_pop_head_struct ((GstVecDeque *) array);
}
/**
* gst_queue_array_pop_head: (skip)
* @array: a #GstQueueArray object
*
* Returns and head of the queue @array and removes
* it from the queue.
*
* Returns: The head of the queue
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_pop_head (GstQueueArray * array)
{
return gst_vec_deque_pop_head ((GstVecDeque *) array);
}
/**
* gst_queue_array_peek_head_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array without removing it from the queue.
*
* Returns: (nullable): pointer to element or struct, or NULL if @array was empty. The
* data pointed to by the returned pointer stays valid only as long as
* the queue array is not modified further!
*
* Since: 1.6
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_head_struct (GstQueueArray * array)
{
return gst_vec_deque_peek_head_struct ((GstVecDeque *) array);
}
/**
* gst_queue_array_peek_head: (skip)
* @array: a #GstQueueArray object
*
* Returns the head of the queue @array and does not
* remove it from the queue.
*
* Returns: The head of the queue
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_head (GstQueueArray * array)
{
return gst_vec_deque_peek_head ((GstVecDeque *) array);
}
/**
* gst_queue_array_peek_nth: (skip)
*
* Returns the item at @idx in @array, but does not remove it from the queue.
*
* Returns: (nullable): The item, or %NULL if @idx was out of bounds
*
* Since: 1.16
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_nth (GstQueueArray * array, guint idx)
{
return gst_vec_deque_peek_nth ((GstVecDeque *) array, idx);
}
/**
* gst_queue_array_peek_nth_struct: (skip)
*
* Returns the item at @idx in @array, but does not remove it from the queue.
*
* Returns: (nullable): The item, or %NULL if @idx was out of bounds
*
* Since: 1.16
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_nth_struct (GstQueueArray * array, guint idx)
{
return gst_vec_deque_peek_nth_struct ((GstVecDeque *) array, idx);
}
/**
* gst_queue_array_push_element_tail: (skip)
* @array: a #GstQueueArray object
* @p_struct: address of element or structure to push to the tail of the queue
*
* Pushes the element at address @p_struct to the tail of the queue @array
* (Copies the contents of a structure of the struct_size specified when
* creating the queue into the array).
*
* Since: 1.6
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_push_tail_struct (GstQueueArray * array, gpointer p_struct)
{
gst_vec_deque_push_tail_struct ((GstVecDeque *) array, p_struct);
}
/**
* gst_queue_array_push_tail: (skip)
* @array: a #GstQueueArray object
* @data: object to push
*
* Pushes @data to the tail of the queue @array.
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_push_tail (GstQueueArray * array, gpointer data)
{
gst_vec_deque_push_tail ((GstVecDeque *) array, data);
}
/**
* gst_queue_array_push_sorted: (skip)
* @array: a #GstQueueArray object
* @data: object to push
* @func: comparison function
* @user_data: (nullable): data for comparison function
*
* Pushes @data to the queue @array, finding the correct position
* by comparing @data with each array element using @func.
*
* This has a time complexity of O(n), so depending on the size of the queue
* and expected access patterns, a different data structure might be better.
*
* Assumes that the array is already sorted. If it is not, make sure
* to call gst_queue_array_sort() first.
*
* Since: 1.24
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_push_sorted (GstQueueArray * array, gpointer data,
GCompareDataFunc func, gpointer user_data)
{
gst_vec_deque_push_sorted ((GstVecDeque *) array, data, func, user_data);
}
/**
* gst_queue_array_push_sorted_struct: (skip)
* @array: a #GstQueueArray object
* @p_struct: address of element or structure to push into the queue
* @func: comparison function
* @user_data: (nullable): data for comparison function
*
* Pushes the element at address @p_struct into the queue @array
* (copying the contents of a structure of the struct_size specified
* when creating the queue into the array), finding the correct position
* by comparing the element at @p_struct with each element in the array using @func.
*
* This has a time complexity of O(n), so depending on the size of the queue
* and expected access patterns, a different data structure might be better.
*
* Assumes that the array is already sorted. If it is not, make sure
* to call gst_queue_array_sort() first.
*
* Since: 1.24
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_push_sorted_struct (GstQueueArray * array, gpointer p_struct,
GCompareDataFunc func, gpointer user_data)
{
gst_vec_deque_push_sorted_struct ((GstVecDeque *) array, p_struct, func,
user_data);
}
/**
* gst_queue_array_sort: (skip)
* @array: a #GstQueueArray object
* @compare_func: comparison function
* @user_data: (nullable): data for comparison function
*
* Sorts the queue @array by comparing elements against each other using
* the provided @compare_func.
*
* Since: 1.24
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
void
gst_queue_array_sort (GstQueueArray * array, GCompareDataFunc compare_func,
gpointer user_data)
{
gst_vec_deque_sort ((GstVecDeque *) array, compare_func, user_data);
}
/**
* gst_queue_array_peek_tail: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array, but does not remove it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_tail (GstQueueArray * array)
{
return gst_vec_deque_peek_tail ((GstVecDeque *) array);
}
/**
* gst_queue_array_peek_tail_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array, but does not remove it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_peek_tail_struct (GstQueueArray * array)
{
return gst_vec_deque_peek_tail_struct ((GstVecDeque *) array);
}
/**
* gst_queue_array_pop_tail: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array and removes
* it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_pop_tail (GstQueueArray * array)
{
return gst_vec_deque_pop_tail ((GstVecDeque *) array);
}
/**
* gst_queue_array_pop_tail_struct: (skip)
* @array: a #GstQueueArray object
*
* Returns the tail of the queue @array and removes
* it from the queue.
*
* Returns: The tail of the queue
*
* Since: 1.14
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_pop_tail_struct (GstQueueArray * array)
{
return gst_vec_deque_pop_tail_struct ((GstVecDeque *) array);
}
/**
* gst_queue_array_is_empty: (skip)
* @array: a #GstQueueArray object
*
* Checks if the queue @array is empty.
*
* Returns: %TRUE if the queue @array is empty
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gboolean
gst_queue_array_is_empty (GstQueueArray * array)
{
return gst_vec_deque_is_empty ((GstVecDeque *) array);
}
/**
* gst_queue_array_drop_struct: (skip)
* @array: a #GstQueueArray object
* @idx: index to drop
* @p_struct: address into which to store the data of the dropped structure, or NULL
*
* Drops the queue element at position @idx from queue @array and copies the
* data of the element or structure that was removed into @p_struct if
* @p_struct is set (not NULL).
*
* Returns: TRUE on success, or FALSE on error
*
* Since: 1.6
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gboolean
gst_queue_array_drop_struct (GstQueueArray * array, guint idx,
gpointer p_struct)
{
return gst_vec_deque_drop_struct ((GstVecDeque *) array, idx, p_struct);
}
/**
* gst_queue_array_drop_element: (skip)
* @array: a #GstQueueArray object
* @idx: index to drop
*
* Drops the queue element at position @idx from queue @array.
*
* Returns: the dropped element
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
gpointer
gst_queue_array_drop_element (GstQueueArray * array, guint idx)
{
return gst_vec_deque_drop_element ((GstVecDeque *) array, idx);
}
/**
* gst_queue_array_find: (skip)
* @array: a #GstQueueArray object
* @func: (nullable): comparison function, or %NULL to find @data by value
* @data: data for comparison function
*
* Finds an element in the queue @array, either by comparing every element
* with @func or by looking up @data if no compare function @func is provided,
* and returning the index of the found element.
*
* Returns: Index of the found element or -1 if nothing was found.
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
guint
gst_queue_array_find (GstQueueArray * array, GCompareFunc func, gpointer data)
{
return gst_vec_deque_find ((GstVecDeque *) array, func, data);
}
/**
* gst_queue_array_get_length: (skip)
* @array: a #GstQueueArray object
*
* Returns the length of the queue @array
*
* Returns: the length of the queue @array.
*
* Since: 1.2
* Deprecated: 1.26: Use #GstVecDeque instead.
*/
guint
gst_queue_array_get_length (GstQueueArray * array)
{
return gst_vec_deque_get_length ((GstVecDeque *) array);
}