Adding a fisheye image transform example using d3d12remap element Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8887>
115 lines
4.0 KiB
Meson
115 lines
4.0 KiB
Meson
if host_system != 'windows'
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subdir_done()
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endif
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have_d2d_h = cc.has_header('d2d1_3.h')
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have_dwrite_h = cc.has_header('dwrite.h')
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have_d3d12video_h = cc.has_header('d3d12video.h')
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have_dcomp_h = cc.has_header('dcomp.h')
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have_d3d11_h = cc.has_header('d3d11.h')
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have_dxgi_h = cc.has_header('dxgi.h')
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have_d3dcompile_h = cc.has_header('d3dcompiler.h')
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dwrite_dep = cc.find_library('dwrite', required: false)
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dcomp_dep = cc.find_library('dcomp', required: false)
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d3d11_dep = cc.find_library('d3d11', required: false)
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dxgi_dep = cc.find_library('dxgi', required: false)
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runtimeobject_dep = cc.find_library('runtimeobject', required: false)
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coremessaging_lib = cc.find_library('coremessaging', required: false)
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d3dcompile_lib = cc.find_library('d3dcompiler', required: false)
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have_dx_math = cxx.compiles('''
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#include <windows.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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int main(int argc, char ** argv) {
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XMMATRIX matrix;
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XMFLOAT4X4 dump;
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matrix = XMMatrixIdentity ();
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XMStoreFloat4x4 (&dump, matrix);
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return 0;
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}
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''',
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name: 'DirectXMath support in Windows SDK')
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executable('d3d12enc-dynamic-reconfigure',
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['d3d12enc-dynamic-reconfigure.c', '../key-handler.c'],
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include_directories : [configinc],
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dependencies: [gst_dep, gstbase_dep, gstvideo_dep],
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c_args : gst_plugins_bad_args,
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install: false
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)
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executable('d3d12videosink-switch',
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['d3d12videosink-switch.cpp', '../key-handler.c'],
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include_directories : [configinc],
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dependencies: [gst_dep, gstbase_dep, gstvideo_dep],
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c_args : gst_plugins_bad_args,
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install: false
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)
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if gstd3d12_dep.found()
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if have_d2d_h and have_dwrite_h and have_d3d12video_h and dwrite_dep.found()
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executable('d3d12videosink-overlay', ['d3d12videosink-overlay.cpp'],
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c_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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cpp_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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include_directories : [configinc, libsinc],
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dependencies: [gst_dep, gstvideo_dep, gstd3d12_dep, dwrite_dep],
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install: false,
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)
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endif
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if have_d3dcompile_h and d3dcompile_lib.found() and have_dx_math and dx_headers_dep.found()
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extra_args = ['-DGST_USE_UNSTABLE_API', '-DGST_D3D12_USE_DIRECTX_HEADERS']
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extra_args += cc.get_supported_arguments([
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'/wd4062', # 'identifier' : unreferenced local variable
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])
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executable('d3d12remap-fisheye',
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['d3d12remap-fisheye.cpp', '../key-handler.c'],
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c_args : gst_plugins_bad_args + extra_args,
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cpp_args : gst_plugins_bad_args + extra_args,
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include_directories : [configinc],
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dependencies: [gst_dep, gstd3d12_dep, gstvideo_dep, d3dcompile_lib, dx_headers_dep],
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install: false
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)
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endif
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endif
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if cc.get_id() == 'msvc' and have_dcomp_h and dcomp_dep.found() and \
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have_d3d11_h and d3d11_dep.found() and have_dxgi_h and dxgi_dep.found()
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executable('d3d12swapchainsink-win32', 'd3d12swapchainsink-win32.cpp',
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c_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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cpp_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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include_directories : [configinc, libsinc],
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dependencies: [gst_dep, gstvideo_dep, dcomp_dep, d3d11_dep, dxgi_dep],
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install: false,
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)
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endif
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have_winrt_comp_headers = true
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winrt_comp_headers = [
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'winstring.h',
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'roapi.h',
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'dispatcherqueue.h',
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'windows.system.h',
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'windows.ui.composition.h',
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'windows.ui.composition.interop.h',
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'windows.ui.composition.desktop.h',
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]
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foreach h: winrt_comp_headers
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if not cc.has_header(h)
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have_winrt_comp_headers = false
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endif
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endforeach
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if cc.get_id() == 'msvc' and have_winrt_comp_headers and \
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runtimeobject_dep.found() and coremessaging_lib.found()
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executable('d3d12swapchainsink-winrt', 'd3d12swapchainsink-winrt.cpp',
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c_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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cpp_args : gst_plugins_bad_args + ['-DGST_USE_UNSTABLE_API'],
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include_directories : [configinc, libsinc],
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dependencies: [gst_dep, gstvideo_dep, runtimeobject_dep, coremessaging_lib],
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install: false,
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)
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endif
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