Seungha Yang 461e3946d4 d3d12: Add support for dewarping fisheye images
Add d3d12fisheyedewarp element that performs fisheye image dewarping
using D3D12. A UV remap LUT texture is generated via a compute shader,
and the actual remapping is performed in a pixel shader using this LUT

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9441>
2025-07-27 01:22:28 +09:00

33 lines
1.1 KiB
C

/* GStreamer
* Copyright (C) 2025 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include "gstd3d12basefilter.h"
G_BEGIN_DECLS
#define GST_TYPE_D3D12_FISHEYE_DEWARP (gst_d3d12_fisheye_dewarp_get_type())
G_DECLARE_FINAL_TYPE (GstD3D12FisheyeDewarp, gst_d3d12_fisheye_dewarp,
GST, D3D12_FISHEYE_DEWARP, GstD3D12BaseFilter)
G_END_DECLS