/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12pluginutils.h" GType gst_d3d12_sampling_method_get_type (void) { static GType type = 0; static const GEnumValue methods[] = { {GST_D3D12_SAMPLING_METHOD_NEAREST, "Nearest Neighbour", "nearest-neighbour"}, {GST_D3D12_SAMPLING_METHOD_BILINEAR, "Bilinear", "bilinear"}, {GST_D3D12_SAMPLING_METHOD_LINEAR_MINIFICATION, "Linear minification, point magnification", "linear-minification"}, {GST_D3D12_SAMPLING_METHOD_ANISOTROPIC, "Anisotropic", "anisotropic"}, {0, nullptr, nullptr}, }; GST_D3D12_CALL_ONCE_BEGIN { type = g_enum_register_static ("GstD3D12SamplingMethod", methods); } GST_D3D12_CALL_ONCE_END; return type; } struct SamplingMethodMap { GstD3D12SamplingMethod method; D3D12_FILTER filter; }; static const SamplingMethodMap sampling_method_map[] = { {GST_D3D12_SAMPLING_METHOD_NEAREST, D3D12_FILTER_MIN_MAG_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_BILINEAR, D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_LINEAR_MINIFICATION, D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT}, {GST_D3D12_SAMPLING_METHOD_ANISOTROPIC, D3D12_FILTER_ANISOTROPIC}, }; D3D12_FILTER gst_d3d12_sampling_method_to_native (GstD3D12SamplingMethod method) { for (guint i = 0; i < G_N_ELEMENTS (sampling_method_map); i++) { if (sampling_method_map[i].method == method) return sampling_method_map[i].filter; } return D3D12_FILTER_MIN_MAG_MIP_POINT; }