Required for caller to wait external fence without map() method Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
Would be useful for various D3D11 interop use cases Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
Move buffer pool, converter, and device abstraction layer to public library Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>