The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
1 0 0 0
0 -1 0 0
0 0 1 0
0 0 0 1
Would have actually required a matrix like this in [0,1]^3
1 0 0 0
0 -1 0 0
0 0 1 0
0 -2 0 1
Which is
1. not consistent with our multiplication convention and would require
transposing matrices or changing our multiplication order (from what is
generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
the difference in multiplication order. e.g. some vertices multiplied by
the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):
vertex: -> result: expected:
vec4(1,0,1,1) -> vec4(1,-2,1,1) vec4(1,1,1,1)
vec4(1,1,1,1) -> vec4(1,-3,1,1) vec4(1,0,1,1)
With the updated values, we now get the expected values.
Includes a test for this behaviour and the example above
glcolorbalance is in the default GL path inside glimagesink,
so has been causing an possibly-unnecessary extra texture copy
on Android for a while now. If we're just doing passthrough,
we can support OES directly. If not, they'll be transformed
to 2D textures and colourbalanced.
This moves all the conversion related code to a single place, allows
less code-duplication inside compositor and makes the glmixer code less
awkward. It's also the same pattern as used by GstAudioAggregator.
The aggregated_frame is now called prepared_frame and passed to the
prepare_frame and cleanup_frame virtual methods directly. For the
currently queued buffer there is a method on the video aggregator pad
now.
It performs similarly to the existing alpha element however performs
calculations in floating point rather than with small (guint8) integers
so some differences are to be expected.
https://bugzilla.gnome.org/show_bug.cgi?id=794070
Previously we assumed that the texture ID is going to be valid even
after unmapping the frame, as it was immediately unmapped before even
being used. Now we only unmap once we're done with the texture.
When doing a 3D/multiview transformation and rescaling to
match the output window size, the resulting PAR may
not match the input any more and needs recalculating,
or else the GstSample reported to client-draw has the
wrong PAR.
Even if the input is monoscopic, the app might want to display
it in a different layout, to do side-by-side for VR for example,
so if the app changes the output-multiview-mode always use that.
We can either receive an element that is floating or not and need to
accomodate that in the signal return values. Do so by removing the
floating flag.
https://bugzilla.gnome.org/show_bug.cgi?id=792597
We call the base class first as this will remove the pad from
the aggregator, thus stopping misc callbacks from being called,
one of which (process_textures) will recreate the vertex_buffer
if it is destroyed
https://bugzilla.gnome.org/show_bug.cgi?id=760873
Tests and documentation will follow separately.
The mixer elements in the opengl plugin need to stay
in -bad for now since they use GstVideoAggregator.
https://bugzilla.gnome.org/show_bug.cgi?id=754094
When compiling with clang, an enum conversion error is triggered
since GstVideoFrameFlags are not GstVideoFlags.
This patch sets GST_VIDEO_FRAME_FLAG_NONE to the added video meta.
https://bugzilla.gnome.org/show_bug.cgi?id=791251
This patch adds code to gldownload to export the image as a
dmabuf if requested. The element now exposes memory:DMABuf as
a cap feature, and if it is selected, the element exports the
texture to an EGL image and then a dmabuf. It also implements a
fallback to system memory download in case the exportation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=776927
when using internal window, window resize should work
when pause state, but expose only do redisplay when
window_id is valid. So expose should do redisplay all
the time.
https://bugzilla.gnome.org/show_bug.cgi?id=787394