This commit fixes two issues:
- The event must be posted *after* calling stop, otherwise a race condition can occur and the app never stops
- isFinishedLaunching and applicationDidFinishLaunching are not always synchronized, causing sometimes
a deadlock on the g_cond_wait never catching the g_cond_signal
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7593>
Removes the usage of [NSApp terminate] to avoid killing the process and thus never actually returning a value.
The new way is just to use [NSApp stop] and send an event, since stop only happens after an event is processed.
Unlike terminate, stop will only halt the event loop, not the whole process.
This uses an NSApplicationDelegate to listen for NSApp finishing the launch process, and then signals the 'main' thread
to proceed. That makes sure to never call [NSApp stop] before NSApp is actually running, which could happen if the
provided 'main' function finished quickly enough.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6005>
Setting the policy to NSApplicationActivationPolicyAccessory by default makes
sure that we can activate windows programmatically or by clicking on them.
Without that, windows would disappear if you clicked outside them and there
would be no way to bring them to front again. This change also allows osxvideosink
to receive navigation events correctly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4573>
On macOS, a Cocoa event loop is needed in the main thread to ensure
things like opening a GL window work correctly. In the past, this was
patched into glib via Cerbero, but that prevented us from updating it.
This workaround simply runs an NSApplication and then calls the
main function on a secondary thread, allowing GStreamer to correctly
display windows and/or system permission prompts, for example.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3532>