Seungha Yang
461e3946d4
d3d12: Add support for dewarping fisheye images
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Add d3d12fisheyedewarp element that performs fisheye image dewarping
using D3D12. A UV remap LUT texture is generated via a compute shader,
and the actual remapping is performed in a pixel shader using this LUT
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9441 >
2025-07-27 01:22:28 +09:00
Seungha Yang
9b295cf7a2
d3d12converter: Add support UV remap
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Adding OpenCV's cv::remap() like feature
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8887 >
2025-05-02 20:56:45 +09:00
Seungha Yang
b14448dd37
d3d12mipmapping: Add support for GRAY output
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8290 >
2025-01-14 17:23:04 +00:00
Seungha Yang
65c23885d4
d3d12mipmapping: Skip alpha sampling if possible
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If input format has no alpha and output format has no alpha,
skip alpha sampling which can reduce the number of instruction slots
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8290 >
2025-01-14 17:23:04 +00:00
Seungha Yang
2ff7b5a5ab
d3dshader: Add sampling pixel shader for scRGB SRV
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Shaders required for HDR capturing
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8227 >
2025-01-02 05:57:38 +09:00
Seungha Yang
e3348ea402
d3dshader: Add YADIF deinterlacing compute shader code
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8140 >
2024-12-14 12:09:23 +00:00
Seungha Yang
f3191aca58
d3dshader: Add shader for building gamma LUT
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Newly added shader will be used by converter to construct
gamma encode/decode LUT texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7951 >
2024-11-26 16:06:08 +00:00
Seungha Yang
f94c84c828
d3d12converter: Add support for colorbalance
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Adding support for hue, saturation, brightness, and contrast adjustment
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817 >
2024-11-03 21:33:37 +00:00
Seungha Yang
cef201734c
d3d12: Add d3d12mipmapping element
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Adding a new element for texture conversion from single mip level
texture to mipmapping enabled RGBA texture
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7555 >
2024-09-23 13:52:37 +00:00
Seungha Yang
245e15eab0
d3d12: Add ARGB64_LE format support
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093 >
2024-06-24 20:11:21 +09:00
Seungha Yang
8c538c8122
d3d12: Add AV12 format support
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Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093 >
2024-06-24 20:11:13 +09:00
Seungha Yang
2703f41da6
d3d12: Add NV16, NV61, and NV24 format support
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Can reuse NV12 shader for the formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093 >
2024-06-24 20:10:50 +09:00
Seungha Yang
bb0f95a67f
d3d12: Add A420, A422 and A444 format support
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Adding A420/A422/A444 and its 10/12/16 bits format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093 >
2024-06-24 20:10:50 +09:00
Seungha Yang
52bc28c93d
d3d12: Add YUV 4:1:0 and 4:1:1 format support
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Adding Y41B, YUV9, and YVU9 format support
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7093 >
2024-06-24 20:10:50 +09:00
Seungha Yang
6fcb5f6ae7
d3d12: Add RGB{16,15} and BGR{16,15} format support
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d3d12 device can support B5G6R5_UNORM and B5G5R5A1_UNORM formats
in pixel shader. If the format is not supported by device,
U16_UINT format with compute shader will be used, like d3d11converter
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7092 >
2024-06-23 22:30:40 +09:00
Seungha Yang
9acf4fc139
d3dshader: Fix gamma and primaries conversion pixel shader
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Fixing regression introduced by the commit of f52ecb960792257b7394a6dc3182b6747c902b5b
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6802 >
2024-05-04 19:57:33 +09:00
Seungha Yang
66c1383051
d3d11: Add support for Y216 and Y416 formats
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We were mapping Y212 and Y412 formats to DXGI_FORMAT_{Y216,Y416}.
Reuse already implemented shaders for the new formats
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6745 >
2024-05-03 17:02:35 +00:00
Seungha Yang
13c90b606a
d3dshader: Add HLSL shader library
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Adding a new library for HLSL compile and compiled bytecode caching.
This library will be used by d3d11 and d3d12 library/plugin, in order to
reuse single HLSL code and compiled HLSL bytecode.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434 >
2024-03-24 22:05:49 +09:00