diff --git a/ext/gl/effects/gstgleffectglow.c b/ext/gl/effects/gstgleffectglow.c index a4f67ceb26..b3877150a9 100644 --- a/ext/gl/effects/gstgleffectglow.c +++ b/ext/gl/effects/gstgleffectglow.c @@ -97,7 +97,7 @@ gst_gl_effects_glow_step_two (gint width, gint height, guint texture, gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); - gst_gl_shader_set_uniform_1f (shader, "gauss_width", height); + gst_gl_shader_set_uniform_1f (shader, "gauss_width", width); gst_gl_filter_draw_texture (filter, texture, width, height); } @@ -134,7 +134,7 @@ gst_gl_effects_glow_step_three (gint width, gint height, guint texture, gst_gl_shader_set_uniform_1i (shader, "tex", 1); gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel); - gst_gl_shader_set_uniform_1f (shader, "gauss_height", width); + gst_gl_shader_set_uniform_1f (shader, "gauss_height", height); gst_gl_filter_draw_texture (filter, texture, width, height); } diff --git a/ext/gl/gstglfilterblur.c b/ext/gl/gstglfilterblur.c index c9a5d95386..19da7b6d97 100644 --- a/ext/gl/gstglfilterblur.c +++ b/ext/gl/gstglfilterblur.c @@ -228,7 +228,7 @@ gst_gl_filterblur_hcallback (gint width, gint height, guint texture, gst_gl_shader_set_uniform_1i (filterblur->shader0, "tex", 1); gst_gl_shader_set_uniform_1fv (filterblur->shader0, "kernel", 7, filterblur->gauss_kernel); - gst_gl_shader_set_uniform_1f (filterblur->shader0, "width", width); + gst_gl_shader_set_uniform_1f (filterblur->shader0, "gauss_width", width); gst_gl_filter_draw_texture (filter, texture, width, height); } @@ -255,7 +255,7 @@ gst_gl_filterblur_vcallback (gint width, gint height, guint texture, gst_gl_shader_set_uniform_1i (filterblur->shader1, "tex", 1); gst_gl_shader_set_uniform_1fv (filterblur->shader1, "kernel", 7, filterblur->gauss_kernel); - gst_gl_shader_set_uniform_1f (filterblur->shader1, "height", height); + gst_gl_shader_set_uniform_1f (filterblur->shader1, "gauss_height", height); gst_gl_filter_draw_texture (filter, texture, width, height); }