From fd76521c2447aa5c50d4fbda7e0e29c65abba5d6 Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Mon, 18 Jan 2021 20:30:44 +0900 Subject: [PATCH] d3d11videosink: Fix ugly thread name for Win32 window impl. Don't need to put Win32 twice Part-of: --- sys/d3d11/gstd3d11window_win32.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sys/d3d11/gstd3d11window_win32.cpp b/sys/d3d11/gstd3d11window_win32.cpp index d6b39d0d19..c9915baf71 100644 --- a/sys/d3d11/gstd3d11window_win32.cpp +++ b/sys/d3d11/gstd3d11window_win32.cpp @@ -164,7 +164,7 @@ gst_d3d11_window_win32_constructed (GObject * object) g_mutex_lock (&self->lock); self->loop = g_main_loop_new (self->main_context, FALSE); - self->thread = g_thread_new ("GstD3D11WindowWin32Win32", + self->thread = g_thread_new ("GstD3D11WindowWin32", (GThreadFunc) gst_d3d11_window_win32_thread_func, self); while (!g_main_loop_is_running (self->loop)) g_cond_wait (&self->cond, &self->lock);