d3d12swapchainsink: Fix force-aspect-ratio change in playing state
Set output updated flag so that viewport can be calculated again Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/9392>
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@ -528,8 +528,8 @@ gst_d3d12_swapchain_sink_set_property (GObject * object, guint prop_id,
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auto val = g_value_get_boolean (value);
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if (val != priv->force_aspect_ratio) {
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priv->force_aspect_ratio = val;
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gst_d3d12_swapchain_sink_resize_internal (self,
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priv->width, priv->height);
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priv->output_updated = true;
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gst_d3d12_swapchain_sink_redraw (self);
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}
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break;
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}
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