diff --git a/gst-libs/gst/gl/gstglslstage.c b/gst-libs/gst/gl/gstglslstage.c index 708dff1a24..60a5af7a5d 100644 --- a/gst-libs/gst/gl/gstglslstage.c +++ b/gst-libs/gst/gl/gstglslstage.c @@ -27,6 +27,19 @@ #include "gstglslstage.h" #include "gstglsl_private.h" +#ifndef GL_GEOMETRY_SHADER +#define GL_GEOMETRY_SHADER 0x8DD9 +#endif +#ifndef GL_COMPUTE_SHADER +#define GL_COMPUTE_SHADER 0x91B9 +#endif +#ifndef GL_TESS_CONTROL_SHADER +#define GL_TESS_CONTROL_SHADER 0x8E88 +#endif +#ifndef GL_TESS_EVALUATION_SHADER +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#endif + /** * SECTION:gstglslstage * @short_description: object for dealing with OpenGL shader stages @@ -130,18 +143,10 @@ _is_valid_shader_type (GLenum type) switch (type) { case GL_VERTEX_SHADER: case GL_FRAGMENT_SHADER: -#ifdef GL_TESS_CONTROL_SHADER case GL_TESS_CONTROL_SHADER: -#endif -#ifdef GL_TESS_EVALUATION_SHADER case GL_TESS_EVALUATION_SHADER: -#endif -#ifdef GL_GEOMETRY_SHADER case GL_GEOMETRY_SHADER: -#endif -#ifdef GL_COMPUTE_SHADER case GL_COMPUTE_SHADER: -#endif return TRUE; default: return FALSE; @@ -156,22 +161,14 @@ _shader_type_to_string (GLenum type) return "vertex"; case GL_FRAGMENT_SHADER: return "fragment"; -#ifdef GL_TESS_CONTROL_SHADER case GL_TESS_CONTROL_SHADER: return "tesselation control"; -#endif -#ifdef GL_TESS_EVALUATION_SHADER case GL_TESS_EVALUATION_SHADER: return "tesselation evaluation"; -#endif -#ifdef GL_GEOMETRY_SHADER case GL_GEOMETRY_SHADER: return "geometry"; -#endif -#ifdef GL_COMPUTE_SHADER case GL_COMPUTE_SHADER: return "compute"; -#endif default: return "unknown"; }