From f6b0a1db7b5bada6819585f88f57180df5a81809 Mon Sep 17 00:00:00 2001 From: Vinson Lee Date: Sun, 25 Apr 2010 10:04:28 +0200 Subject: [PATCH] [426/906] multiply: fix a compilation error with Apple compiler Fix multiply_fragment_source to compile with Apple GLSL compiler. https://bugzilla.gnome.org/show_bug.cgi?id=616748 --- gst/gl/effects/gstgleffectssources.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gst/gl/effects/gstgleffectssources.c b/gst/gl/effects/gstgleffectssources.c index c723582aa8..bcd9a620a0 100644 --- a/gst/gl/effects/gstgleffectssources.c +++ b/gst/gl/effects/gstgleffectssources.c @@ -360,7 +360,7 @@ const gchar *multiply_fragment_source = "void main () {" " vec4 basecolor = texture2DRect (base, gl_TexCoord[0].st);" " vec4 blendcolor = texture2DRect (blend, gl_TexCoord[0].st);" - " gl_FragColor = (1 - alpha) * basecolor + alpha * basecolor * blendcolor;" + " gl_FragColor = (1.0 - alpha) * basecolor + alpha * basecolor * blendcolor;" "}"; /* lut operations, map luma to tex1d, see orange book (chapter 19) */