From ef55b31f46ff1436fb917e4aefe2b512bd74548c Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Wed, 9 Oct 2024 15:19:52 -0400 Subject: [PATCH] d3d12: Early error out on Signal() fail Part-of: --- .../gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12commandqueue.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12commandqueue.cpp b/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12commandqueue.cpp index e2615cd904..5c4b85790a 100644 --- a/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12commandqueue.cpp +++ b/subprojects/gst-plugins-bad/gst-libs/gst/d3d12/gstd3d12commandqueue.cpp @@ -223,10 +223,12 @@ gst_d3d12_command_queue_execute_command_lists_unlocked (GstD3D12CommandQueue * priv->fence_val++; if (num_command_lists) priv->cq->ExecuteCommandLists (num_command_lists, command_lists); + auto hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val); if (FAILED (hr)) { GST_ERROR_OBJECT (queue, "Signal failed"); priv->fence_val--; + return hr; } else if (fence_value) { *fence_value = priv->fence_val; }