glupload: Add support for Vivante DirectTexture uploads

Together with the upcoming gstreamer-imx patch, this allows zerocopy
between imxvpudec and other elements and glimagesink.

This is losely based on a patch by Haihua Hu <b55597@freescale.com>
from https://github.com/Freescale/meta-freescale/blob/master/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/

https://bugzilla.gnome.org/show_bug.cgi?id=779067
This commit is contained in:
Sebastian Dröge 2017-02-22 14:55:58 +02:00
parent 5cdf3a3976
commit ed1e4c16fb
3 changed files with 328 additions and 2 deletions

View File

@ -678,7 +678,6 @@ HAVE_GLES2=no
HAVE_GLES3_H=no HAVE_GLES3_H=no
HAVE_WAYLAND_EGL=no HAVE_WAYLAND_EGL=no
HAVE_VIV_FB_EGL=no HAVE_VIV_FB_EGL=no
HAVE_EGL_RPI=no HAVE_EGL_RPI=no
case $host in case $host in
@ -715,6 +714,7 @@ case $host in
old_LIBS=$LIBS old_LIBS=$LIBS
old_CFLAGS=$CFLAGS old_CFLAGS=$CFLAGS
dnl imx6 / Vivante specifics
if test "x$HAVE_EGL" = "xyes"; then if test "x$HAVE_EGL" = "xyes"; then
AC_CHECK_LIB([EGL], [fbGetDisplay], [HAVE_VIV_FB_EGL=yes]) AC_CHECK_LIB([EGL], [fbGetDisplay], [HAVE_VIV_FB_EGL=yes])
fi fi
@ -867,6 +867,14 @@ if test "x$HAVE_DRM_FOURCC_HEADER" = "xyes" -a \
GST_GL_HAVE_DMABUF=1 GST_GL_HAVE_DMABUF=1
fi fi
dnl check for Vivante DirectVIV support
AC_CHECK_LIB(GLESv2, glTexDirectVIV, [HAVE_VIV_DIRECTVIV=yes], [HAVE_VIV_DIRECTVIV=no])
GST_GL_HAVE_VIV_DIRECTVIV=0
if test "x$HAVE_VIV_DIRECTVIV" = "xyes"; then
GST_GL_HAVE_VIV_DIRECTVIV=1
fi
dnl check if we can include both GL and GLES2 at the same time dnl check if we can include both GL and GLES2 at the same time
if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then if test "x$HAVE_GL" = "xyes" -a "x$HAVE_GLES2" = "xyes"; then
GLES3_H_DEFINE=0 GLES3_H_DEFINE=0
@ -1286,6 +1294,7 @@ GL_CONFIG_DEFINES="$GL_CONFIG_DEFINES
GL_CONFIG_DEFINES="$GL_CONFIG_DEFINES GL_CONFIG_DEFINES="$GL_CONFIG_DEFINES
#define GST_GL_HAVE_DMABUF $GST_GL_HAVE_DMABUF #define GST_GL_HAVE_DMABUF $GST_GL_HAVE_DMABUF
#define GST_GL_HAVE_VIV_DIRECTVIV $GST_GL_HAVE_VIV_DIRECTVIV
" "
dnl Check for no platforms/window systems dnl Check for no platforms/window systems

View File

@ -82,7 +82,8 @@ libgstgl_@GST_API_VERSION@_la_LIBADD = \
-lgstvideo-$(GST_API_VERSION) \ -lgstvideo-$(GST_API_VERSION) \
$(GST_BASE_LIBS) \ $(GST_BASE_LIBS) \
$(GST_LIBS) \ $(GST_LIBS) \
$(GL_LIBS) $(GL_LIBS) \
$(top_builddir)/gst-libs/gst/allocators/libgstbadallocators-@GST_API_VERSION@.la
if HAVE_WINDOW_WIN32 if HAVE_WINDOW_WIN32
SUBDIRS += win32 SUBDIRS += win32

View File

@ -1,6 +1,7 @@
/* /*
* GStreamer * GStreamer
* Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com> * Copyright (C) 2012-2014 Matthew Waters <ystree00@gmail.com>
* Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com>
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public * modify it under the terms of the GNU Library General Public
@ -36,6 +37,10 @@
#include <gst/allocators/gstdmabuf.h> #include <gst/allocators/gstdmabuf.h>
#endif #endif
#if GST_GL_HAVE_VIV_DIRECTVIV
#include <gst/allocators/gstphysmemory.h>
#endif
/** /**
* SECTION:gstglupload * SECTION:gstglupload
* @short_description: an object that uploads to GL textures * @short_description: an object that uploads to GL textures
@ -1189,9 +1194,320 @@ static const UploadMethod _raw_data_upload = {
&_raw_data_upload_free &_raw_data_upload_free
}; };
#if GST_GL_HAVE_VIV_DIRECTVIV
#ifndef GL_BGRA_EXT
#define GL_BGRA_EXT 0x80E1
#endif
#ifndef GL_VIV_YV12
#define GL_VIV_YV12 0x8FC0
#endif
#ifndef GL_VIV_NV12
#define GL_VIV_NV12 0x8FC1
#endif
#ifndef GL_VIV_YUY2
#define GL_VIV_YUY2 0x8FC2
#endif
#ifndef GL_VIV_UYVY
#define GL_VIV_UYVY 0x8FC3
#endif
#ifndef GL_VIV_NV21
#define GL_VIV_NV21 0x8FC4
#endif
#ifndef GL_VIV_I420
#define GL_VIV_I420 0x8FC5
#endif
struct DirectVIVUpload
{
GstGLUpload *upload;
GstGLVideoAllocationParams *params;
GstBuffer *inbuf, *outbuf;
void (*TexDirectVIVMap) (GLenum Target, GLsizei Width, GLsizei Height,
GLenum Format, GLvoid ** Logical, const GLuint * Physical);
void (*TexDirectInvalidateVIV) (GLenum Target);
gboolean loaded_functions;
};
#define GST_GL_DIRECTVIV_FORMAT "{RGBA, I420, YV12, NV12, NV21, YUY2, UYVY, BGRA, RGB16}"
static GstStaticCaps _directviv_upload_caps =
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE (GST_GL_DIRECTVIV_FORMAT));
static gpointer
_directviv_upload_new (GstGLUpload * upload)
{
struct DirectVIVUpload *directviv = g_new0 (struct DirectVIVUpload, 1);
directviv->upload = upload;
directviv->loaded_functions = FALSE;
return directviv;
}
static GstCaps *
_directviv_upload_transform_caps (gpointer impl, GstGLContext * context,
GstPadDirection direction, GstCaps * caps)
{
GstCapsFeatures *passthrough =
gst_caps_features_from_string
(GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
GstCaps *ret;
if (direction == GST_PAD_SINK) {
GstCaps *tmp;
ret =
_set_caps_features_with_passthrough (caps,
GST_CAPS_FEATURE_MEMORY_GL_MEMORY, passthrough);
gst_caps_set_simple (ret, "format", G_TYPE_STRING, "RGBA", NULL);
tmp = _caps_intersect_texture_target (ret, 1 << GST_GL_TEXTURE_TARGET_2D);
gst_caps_unref (ret);
ret = tmp;
} else {
ret = gst_caps_from_string (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_SYSTEM_MEMORY, GST_GL_DIRECTVIV_FORMAT));
}
gst_caps_features_free (passthrough);
return ret;
}
static void
_directviv_upload_load_functions_gl_thread (GstGLContext * context,
struct DirectVIVUpload *directviv)
{
directviv->TexDirectVIVMap =
gst_gl_context_get_proc_address (context, "glTexDirectVIVMap");
directviv->TexDirectInvalidateVIV =
gst_gl_context_get_proc_address (context, "glTexDirectInvalidateVIV");
}
static gboolean
_directviv_upload_accept (gpointer impl, GstBuffer * buffer, GstCaps * in_caps,
GstCaps * out_caps)
{
struct DirectVIVUpload *directviv = impl;
GstCapsFeatures *features;
guint n_mem;
GstMemory *mem;
if (!directviv->loaded_functions && (!directviv->TexDirectInvalidateVIV ||
!directviv->TexDirectVIVMap)) {
gst_gl_context_thread_add (directviv->upload->context,
(GstGLContextThreadFunc) _directviv_upload_load_functions_gl_thread,
directviv);
directviv->loaded_functions = TRUE;
}
if (!directviv->TexDirectInvalidateVIV || !directviv->TexDirectVIVMap)
return FALSE;
features = gst_caps_get_features (out_caps, 0);
if (!gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_GL_MEMORY))
return FALSE;
if (directviv->params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
if (!(directviv->params =
gst_gl_video_allocation_params_new (directviv->upload->context, NULL,
&directviv->upload->priv->out_info, -1, NULL,
GST_GL_TEXTURE_TARGET_2D, GST_VIDEO_GL_TEXTURE_TYPE_RGBA)))
return FALSE;
/* We only support a single memory per buffer at this point */
n_mem = gst_buffer_n_memory (buffer);
if (n_mem == 1) {
mem = gst_buffer_peek_memory (buffer, 0);
} else {
mem = NULL;
}
return n_mem == 1 && mem && gst_is_phys_memory (mem);
}
static void
_directviv_upload_propose_allocation (gpointer impl, GstQuery * decide_query,
GstQuery * query)
{
}
static GLenum
_directviv_upload_video_format_to_gl_format (GstVideoFormat format)
{
switch (format) {
case GST_VIDEO_FORMAT_I420:
return GL_VIV_I420;
case GST_VIDEO_FORMAT_YV12:
return GL_VIV_YV12;
case GST_VIDEO_FORMAT_NV12:
return GL_VIV_NV12;
case GST_VIDEO_FORMAT_NV21:
return GL_VIV_NV21;
case GST_VIDEO_FORMAT_YUY2:
return GL_VIV_YUY2;
case GST_VIDEO_FORMAT_UYVY:
return GL_VIV_UYVY;
case GST_VIDEO_FORMAT_RGB16:
return GL_RGB565;
case GST_VIDEO_FORMAT_RGBA:
return GL_RGBA;
case GST_VIDEO_FORMAT_BGRA:
return GL_BGRA_EXT;
case GST_VIDEO_FORMAT_RGBx:
return GL_RGBA;
case GST_VIDEO_FORMAT_BGRx:
return GL_BGRA_EXT;
default:
return 0;
}
}
typedef struct
{
GstBuffer *buffer;
GstMemory *memory;
GstMapInfo map;
guintptr phys_addr;
} DirectVIVUnmapData;
static void
_directviv_memory_unmap (DirectVIVUnmapData * data)
{
gst_memory_unmap (data->memory, &data->map);
gst_memory_unref (data->memory);
gst_buffer_unref (data->buffer);
g_free (data);
}
static void
_directviv_upload_perform_gl_thread (GstGLContext * context,
struct DirectVIVUpload *directviv)
{
static GQuark directviv_unmap_quark = 0;
GstGLMemoryAllocator *allocator;
GstMemory *in_mem;
GstGLMemory *out_gl_mem;
GstVideoInfo *in_info;
DirectVIVUnmapData *unmap_data;
GstVideoMeta *vmeta;
gint width, height, gl_format;
const GstGLFuncs *gl;
if (!directviv_unmap_quark)
directviv_unmap_quark = g_quark_from_static_string ("GstGLDirectVIVUnmap");
gl = context->gl_vtable;
g_assert (gst_buffer_n_memory (directviv->inbuf) == 1);
in_info = &directviv->upload->priv->in_info;
in_mem = gst_buffer_peek_memory (directviv->inbuf, 0);
unmap_data = g_new0 (DirectVIVUnmapData, 1);
if (!gst_memory_map (in_mem, &unmap_data->map, GST_MAP_READ)) {
g_free (unmap_data);
return;
}
unmap_data->phys_addr = gst_phys_memory_get_phys_addr (in_mem);
if (!unmap_data->phys_addr) {
gst_memory_unmap (in_mem, &unmap_data->map);
g_free (unmap_data);
return;
}
unmap_data->memory = gst_memory_ref (in_mem);
unmap_data->buffer = gst_buffer_ref (directviv->inbuf);
allocator =
GST_GL_MEMORY_ALLOCATOR (gst_allocator_find
(GST_GL_MEMORY_PBO_ALLOCATOR_NAME));
/* FIXME: buffer pool */
directviv->outbuf = gst_buffer_new ();
gst_gl_memory_setup_buffer (allocator, directviv->outbuf, directviv->params,
NULL, NULL, 0);
gst_object_unref (allocator);
out_gl_mem = (GstGLMemory *) gst_buffer_peek_memory (directviv->outbuf, 0);
/* Need to keep the input memory and buffer mapped and valid until
* the GL memory is not used anymore */
gst_mini_object_set_qdata ((GstMiniObject *) out_gl_mem,
directviv_unmap_quark, unmap_data,
(GDestroyNotify) _directviv_memory_unmap);
gst_buffer_add_parent_buffer_meta (directviv->outbuf, directviv->inbuf);
/* width/height need to compensate for stride/padding */
vmeta = gst_buffer_get_video_meta (directviv->inbuf);
if (vmeta) {
width = vmeta->stride[0];
height = vmeta->offset[1] / width;
} else {
width = GST_VIDEO_INFO_PLANE_STRIDE (in_info, 0);
height = GST_VIDEO_INFO_PLANE_OFFSET (in_info, 1) / width;
}
width /= GST_VIDEO_INFO_COMP_PSTRIDE (in_info, 0);
gl_format =
_directviv_upload_video_format_to_gl_format (GST_VIDEO_INFO_FORMAT
(in_info));
gl->BindTexture (GL_TEXTURE_2D, out_gl_mem->tex_id);
directviv->TexDirectVIVMap (GL_TEXTURE_2D, width, height,
gl_format, (void **) &unmap_data->map.data, &unmap_data->phys_addr);
directviv->TexDirectInvalidateVIV (GL_TEXTURE_2D);
}
static GstGLUploadReturn
_directviv_upload_perform (gpointer impl, GstBuffer * buffer,
GstBuffer ** outbuf)
{
struct DirectVIVUpload *directviv = impl;
directviv->inbuf = buffer;
directviv->outbuf = NULL;
gst_gl_context_thread_add (directviv->upload->context,
(GstGLContextThreadFunc) _directviv_upload_perform_gl_thread, directviv);
directviv->inbuf = NULL;
if (!directviv->outbuf)
return GST_GL_UPLOAD_ERROR;
*outbuf = directviv->outbuf;
directviv->outbuf = NULL;
return GST_GL_UPLOAD_DONE;
}
static void
_directviv_upload_free (gpointer impl)
{
struct DirectVIVUpload *directviv = impl;
if (directviv->params)
gst_gl_allocation_params_free ((GstGLAllocationParams *) directviv->params);
g_free (impl);
}
static const UploadMethod _directviv_upload = {
"DirectVIV",
0,
&_directviv_upload_caps,
&_directviv_upload_new,
&_directviv_upload_transform_caps,
&_directviv_upload_accept,
&_directviv_upload_propose_allocation,
&_directviv_upload_perform,
&_directviv_upload_free
};
#endif /* GST_GL_HAVE_VIV_DIRECTVIV */
static const UploadMethod *upload_methods[] = { &_gl_memory_upload, static const UploadMethod *upload_methods[] = { &_gl_memory_upload,
#if GST_GL_HAVE_DMABUF #if GST_GL_HAVE_DMABUF
&_dma_buf_upload, &_dma_buf_upload,
#endif
#if GST_GL_HAVE_VIV_DIRECTVIV
&_directviv_upload,
#endif #endif
&_upload_meta_upload, &_raw_data_upload &_upload_meta_upload, &_raw_data_upload
}; };