shaders/view-convert: remove some debugging colours
Fixes left and right output modes.
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@ -38,10 +38,8 @@ void main()
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}
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} else if (output_type == VIEW_MONO_LEFT) {
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outColor0 = swizzle(l, out_reorder_idx);
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outColor0 = vec4(1.0, 0.0, 1.0, 1.0);
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} else if (output_type == VIEW_MONO_RIGHT) {
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outColor0 = swizzle(r, out_reorder_idx);
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outColor0 = vec4(0.0, 0.0, 1.0, 1.0);
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} else if (output_type == VIEW_SIDE_BY_SIDE) {
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if (inTexCoord.x < 0.5) {
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outColor0 = swizzle(l, out_reorder_idx);
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