gstglfiltershader: Free various props before set & during cleanup

gst_object_replace() takes a reference so no need to dup object.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8978>
This commit is contained in:
Doug Nazar 2025-05-13 19:42:37 -04:00
parent 4fb0a06271
commit e4f60e44ee

View File

@ -188,6 +188,10 @@ gst_gl_filtershader_finalize (GObject * object)
{
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
if (filtershader->shader)
gst_object_unref (filtershader->shader);
filtershader->shader = NULL;
g_free (filtershader->vertex);
filtershader->vertex = NULL;
@ -211,7 +215,7 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
case PROP_SHADER:
GST_OBJECT_LOCK (filtershader);
gst_object_replace ((GstObject **) & filtershader->shader,
g_value_dup_object (value));
g_value_get_object (value));
filtershader->new_source = FALSE;
GST_OBJECT_UNLOCK (filtershader);
break;
@ -284,12 +288,6 @@ gst_gl_filtershader_get_property (GObject * object, guint prop_id,
static void
gst_gl_filtershader_gl_stop (GstGLBaseFilter * base)
{
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (base);
if (filtershader->shader)
gst_object_unref (filtershader->shader);
filtershader->shader = NULL;
GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base);
}