gstglfiltershader: Free various props before set & during cleanup
gst_object_replace() takes a reference so no need to dup object. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8978>
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@ -188,6 +188,10 @@ gst_gl_filtershader_finalize (GObject * object)
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{
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GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (object);
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if (filtershader->shader)
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gst_object_unref (filtershader->shader);
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filtershader->shader = NULL;
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g_free (filtershader->vertex);
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filtershader->vertex = NULL;
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@ -211,7 +215,7 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
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case PROP_SHADER:
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GST_OBJECT_LOCK (filtershader);
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gst_object_replace ((GstObject **) & filtershader->shader,
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g_value_dup_object (value));
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g_value_get_object (value));
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filtershader->new_source = FALSE;
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GST_OBJECT_UNLOCK (filtershader);
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break;
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@ -284,12 +288,6 @@ gst_gl_filtershader_get_property (GObject * object, guint prop_id,
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static void
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gst_gl_filtershader_gl_stop (GstGLBaseFilter * base)
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{
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GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (base);
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if (filtershader->shader)
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gst_object_unref (filtershader->shader);
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filtershader->shader = NULL;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base);
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}
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