vulkan: remove unused downsample AYUV shader
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@ -22,5 +22,5 @@ void main()
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vec4 rgba = vec4(1.0);
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vec4 rgba = vec4(1.0);
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rgba.a = yuva.a;
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rgba.a = yuva.a;
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rgba.rgb = color_convert_texel (yuva.xyz, matrices);
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rgba.rgb = color_convert_texel (yuva.xyz, matrices);
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outColor0 = /*vec4(yuv.x * 0.0, yuv.y * 0.0, yuv.z * 1.0, 1.0);*/swizzle(rgba, out_reorder_idx);
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outColor0 = swizzle(rgba, out_reorder_idx);
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}
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}
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@ -1,8 +0,0 @@
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#include "swizzle.glsl"
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vec4 downsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx)
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{
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vec4 yuva = texture(tex, texCoord);
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return swizzle(yuva, inReorderIdx);
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}
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