videoscale: Use width instead of stride in buffer offset calculation
https://bugzilla.gnome.org/show_bug.cgi?id=736944
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@ -345,7 +345,7 @@ vs_image_scale_4tap_Y (const VSImage * dest, const VSImage * src,
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k = 0;
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for (i = 0; i < 4; i++) {
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xacc = 0;
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vs_scanline_resample_4tap_Y (tmpbuf + i * dest->width,
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vs_scanline_resample_4tap_Y (tmpbuf + i * dest->stride,
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src->pixels + CLAMP (i, 0, src->height - 1) * src->stride, dest->width,
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src->width, &xacc, x_increment);
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}
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@ -360,7 +360,7 @@ vs_image_scale_4tap_Y (const VSImage * dest, const VSImage * src,
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k++;
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if (k + 3 < src->height) {
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xacc = 0;
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vs_scanline_resample_4tap_Y (tmpbuf + ((k + 3) & 3) * dest->width,
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vs_scanline_resample_4tap_Y (tmpbuf + ((k + 3) & 3) * dest->stride,
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src->pixels + (k + 3) * src->stride,
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dest->width, src->width, &xacc, x_increment);
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}
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