glcontextegl: Fix android build without ES3 tokens
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@ -192,8 +192,10 @@ gst_gl_context_egl_dump_config (GstGLContextEGL * egl, EGLConfig config)
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conformant_values[i++] = "OpenGL ES";
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if (conformant & EGL_OPENGL_ES2_BIT)
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conformant_values[i++] = "OpenGL ES 2.x";
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if (conformant & EGL_OPENGL_ES3_BIT)
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#if defined(EGL_KHR_create_context)
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if (conformant & EGL_OPENGL_ES3_BIT_KHR)
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conformant_values[i++] = "OpenGL ES 3.x";
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#endif
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if (conformant & EGL_OPENVG_BIT)
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conformant_values[i++] = "OpenVG";
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@ -223,8 +225,10 @@ gst_gl_context_egl_dump_config (GstGLContextEGL * egl, EGLConfig config)
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renderable_values[i++] = "OpenGL ES";
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if (renderable & EGL_OPENGL_ES2_BIT)
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renderable_values[i++] = "OpenGL ES 2.x";
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if (renderable & EGL_OPENGL_ES3_BIT)
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#if defined(EGL_KHR_create_context)
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if (renderable & EGL_OPENGL_ES3_BIT_KHR)
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renderable_values[i++] = "OpenGL ES 3.x";
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#endif
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if (renderable & EGL_OPENVG_BIT)
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renderable_values[i++] = "OpenVG";
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