player: Avoid trying to join the player thread from itself
https://bugzilla.gnome.org/show_bug.cgi?id=796731
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@ -492,7 +492,10 @@ gst_player_dispose (GObject * object)
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if (self->loop) {
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g_main_loop_quit (self->loop);
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g_thread_join (self->thread);
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if (self->thread != g_thread_self ())
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g_thread_join (self->thread);
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else
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g_thread_unref (self->thread);
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self->thread = NULL;
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g_main_loop_unref (self->loop);
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