audiodecoder: Remove pointless else{} around some code

This commit is contained in:
Jan Schmidt 2015-01-31 05:12:10 +11:00
parent 7c0f885ad2
commit c35e3e7c7d

View File

@ -1443,7 +1443,7 @@ gst_audio_decoder_drain (GstAudioDecoder * dec)
if (dec->priv->drained && !dec->priv->gather)
return GST_FLOW_OK;
else {
/* Send any pending events before draining, as that
* may update the pending segment info */
send_pending_events (dec);
@ -1463,7 +1463,7 @@ gst_audio_decoder_drain (GstAudioDecoder * dec)
if (ret != GST_FLOW_OK)
GST_WARNING_OBJECT (dec, "audio decoder output failed");
drain_failed:
drain_failed:
/* everything should be away now */
if (dec->priv->frames.length) {
/* not fatal/impossible though if subclass/codec eats stuff */
@ -1476,7 +1476,6 @@ gst_audio_decoder_drain (GstAudioDecoder * dec)
/* discard (unparsed) leftover */
gst_adapter_clear (dec->priv->adapter);
return ret;
}
}
/* hard == FLUSH, otherwise discont */