gl/rpi: do not scale to full screen
Having a 640x360 movie being scaled to 1900x1200 does not look nice
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@ -248,7 +248,7 @@ window_resize (GstGLWindowDispmanxEGL * window_egl, guint width, guint height)
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dst.w = window_egl->dp_width;
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dst.h = window_egl->dp_height;
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dst.x = dst.y = 0;
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gst_video_sink_center_rect (src, dst, &res, TRUE);
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gst_video_sink_center_rect (src, dst, &res, FALSE);
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dst_rect.x = res.x;
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dst_rect.y = res.y;
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