gl/cocoa/eagl: don't leak GThread's when dispatching messages
gst_gl_context_get_thread() returns a refed pointer, we need to unref it.
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@ -386,8 +386,9 @@ gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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{
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{
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GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
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GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContext *context = gst_gl_window_get_context (window);
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GThread *thread = gst_gl_context_get_thread (context);
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if (gst_gl_context_get_thread (context) == g_thread_self()) {
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if (thread == g_thread_self()) {
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/* this case happens for nested calls happening from inside the GCD queue */
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/* this case happens for nested calls happening from inside the GCD queue */
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callback (data);
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callback (data);
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if (destroy)
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if (destroy)
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@ -402,6 +403,8 @@ gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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destroy (data);
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destroy (data);
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});
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});
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}
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}
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if (thread)
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g_thread_unref (thread);
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}
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}
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/* =============================================================*/
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/* =============================================================*/
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@ -150,8 +150,9 @@ gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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{
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{
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GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
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GstGLWindowEagl *window_eagl = (GstGLWindowEagl *) window;
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContext *context = gst_gl_window_get_context (window);
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GThread *thread = gst_gl_context_get_thread (context);
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if (gst_gl_context_get_thread (context) == g_thread_self()) {
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if (thread == g_thread_self()) {
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/* this case happens for nested calls happening from inside the GCD queue */
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/* this case happens for nested calls happening from inside the GCD queue */
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callback (data);
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callback (data);
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if (destroy)
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if (destroy)
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@ -166,6 +167,8 @@ gst_gl_window_eagl_send_message_async (GstGLWindow * window,
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destroy (data);
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destroy (data);
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});
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});
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}
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}
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if (thread)
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g_thread_unref (thread);
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}
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}
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static void
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static void
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