gl/color: remove if statement with no effect
Coverity 1199698
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@ -1051,7 +1051,6 @@ _init_convert (GstGLContext * context, GstGLColorConvert * convert)
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if (info->shader_tex_names[i])
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gst_gl_shader_set_uniform_1i (convert->shader, info->shader_tex_names[i],
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i);
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if (info->shader_scaling[i])
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gst_gl_shader_set_uniform_2fv (convert->shader, scale_name, 1,
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info->shader_scaling[i]);
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