[650/906] filter: fix _draw_texture()'s wrong vertices
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@ -1140,15 +1140,15 @@ gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
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{
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GstGLFuncs *gl = filter->display->gl_vtable;
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gfloat verts[8] = { -1.0f, 1.0f,
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gfloat verts[] = { -1.0f, -1.0f,
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1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f
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};
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gint texcoords[8] = { 0, 0,
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gint texcoords[] = { 0, 0,
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width, 0,
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0, height,
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width, height
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width, height,
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0, height
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};
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GST_DEBUG ("drawing texture:%u dimensions:%ux%u", texture, width, height);
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@ -1157,8 +1157,11 @@ gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
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gl->Enable (GL_TEXTURE_RECTANGLE_ARB);
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gl->BindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gl->ClientActiveTexture (GL_TEXTURE0);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_INT, 0, &texcoords);
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