debugutils: use generic marshaller
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gst/debugutils/.gitignore
vendored
2
gst/debugutils/.gitignore
vendored
@ -1,2 +0,0 @@
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debugutils-marshal.c
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debugutils-marshal.h
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@ -1,17 +1,3 @@
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glib_gen_prefix = __gst_debugutils
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glib_gen_basename = debugutils
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include $(top_srcdir)/common/gst-glib-gen.mak
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built_sources = debugutils-marshal.c
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built_headers = debugutils-marshal.h
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BUILT_SOURCES = $(built_sources) $(built_headers)
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CLEANFILES = $(BUILT_SOURCES)
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EXTRA_DIST = debugutils-marshal.list
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plugin_LTLIBRARIES = libgstdebugutilsbad.la
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plugin_LTLIBRARIES = libgstdebugutilsbad.la
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libgstdebugutilsbad_la_SOURCES = \
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libgstdebugutilsbad_la_SOURCES = \
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@ -24,7 +10,6 @@ libgstdebugutilsbad_la_SOURCES = \
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gstwatchdog.c \
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gstwatchdog.c \
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gsterrorignore.c
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gsterrorignore.c
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nodist_libgstdebugutilsbad_la_SOURCES = $(BUILT_SOURCES)
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libgstdebugutilsbad_la_CFLAGS = $(GST_CFLAGS) $(GST_BASE_CFLAGS) $(GST_PLUGINS_BASE_CFLAGS)
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libgstdebugutilsbad_la_CFLAGS = $(GST_CFLAGS) $(GST_BASE_CFLAGS) $(GST_PLUGINS_BASE_CFLAGS)
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libgstdebugutilsbad_la_LIBADD = $(GST_BASE_LIBS) $(GST_PLUGINS_BASE_LIBS) \
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libgstdebugutilsbad_la_LIBADD = $(GST_BASE_LIBS) $(GST_PLUGINS_BASE_LIBS) \
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-lgstvideo-$(GST_API_VERSION) \
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-lgstvideo-$(GST_API_VERSION) \
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@ -1,2 +0,0 @@
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VOID:DOUBLE,DOUBLE,DOUBLE
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@ -47,7 +47,6 @@
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#include "config.h"
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#include "config.h"
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#endif
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#endif
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#include "debugutils-marshal.h"
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#include "fpsdisplaysink.h"
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#include "fpsdisplaysink.h"
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#define DEFAULT_SIGNAL_FPS_MEASUREMENTS FALSE
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#define DEFAULT_SIGNAL_FPS_MEASUREMENTS FALSE
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@ -203,8 +202,7 @@ fps_display_sink_class_init (GstFPSDisplaySinkClass * klass)
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*/
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*/
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fpsdisplaysink_signals[SIGNAL_FPS_MEASUREMENTS] =
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fpsdisplaysink_signals[SIGNAL_FPS_MEASUREMENTS] =
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g_signal_new ("fps-measurements", G_TYPE_FROM_CLASS (klass),
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g_signal_new ("fps-measurements", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL,
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
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__gst_debugutils_marshal_VOID__DOUBLE_DOUBLE_DOUBLE,
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G_TYPE_NONE, 3, G_TYPE_DOUBLE, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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G_TYPE_NONE, 3, G_TYPE_DOUBLE, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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gstelement_klass->change_state = fps_display_sink_change_state;
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gstelement_klass->change_state = fps_display_sink_change_state;
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