diff --git a/gst-libs/gst/gl/gstglshader.c b/gst-libs/gst/gl/gstglshader.c index b412420faa..a3d7cf507c 100644 --- a/gst-libs/gst/gl/gstglshader.c +++ b/gst-libs/gst/gl/gstglshader.c @@ -402,6 +402,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) info_buffer[len] = '\0'; if (status != GL_TRUE) { + GST_ERROR ("Vertex Shader compilation failed:\n%s", info_buffer); + g_set_error (error, GST_GL_SHADER_ERROR, GST_GL_SHADER_ERROR_COMPILE, "Vertex Shader compilation failed:\n%s", info_buffer); @@ -432,6 +434,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) sizeof (info_buffer) - 1, &len, info_buffer); info_buffer[len] = '\0'; if (status != GL_TRUE) { + GST_ERROR ("Fragment Shader compilation failed:\n%s", info_buffer); + g_set_error (error, GST_GL_SHADER_ERROR, GST_GL_SHADER_ERROR_COMPILE, "Fragment Shader compilation failed:\n%s", info_buffer); @@ -456,6 +460,8 @@ gst_gl_shader_compile (GstGLShader * shader, GError ** error) info_buffer[len] = '\0'; if (status != GL_TRUE) { + GST_ERROR ("Shader linking failed:\n%s", info_buffer); + g_set_error (error, GST_GL_SHADER_ERROR, GST_GL_SHADER_ERROR_LINK, "Shader Linking failed:\n%s", info_buffer); priv->compiled = FALSE;