playbin2: avoid foregoing READY_TO_NULL when appropriate
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@ -3673,7 +3673,8 @@ gst_play_bin_change_state (GstElement * element, GstStateChange transition)
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GST_PLAY_BIN_DYN_LOCK (playbin);
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GST_LOG_OBJECT (playbin, "dynamic lock taken, we can continue shutdown");
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GST_PLAY_BIN_DYN_UNLOCK (playbin);
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break;
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if (!do_save)
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break;
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case GST_STATE_CHANGE_READY_TO_NULL:
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/* we go async to PAUSED, so if that fails, we never make it to PAUSED
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* an no state change PAUSED to READY passes here,
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