From 9575d835ba5249d58d67e692227ccba38fafefa2 Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Wed, 26 Feb 2020 16:13:21 +0900 Subject: [PATCH] d3d11decoder: Do not print warning message if retry count is in expected range gst_d3d11_result() will print warning message when HRESULT != S_OK. However, since the retry is trivial stuff, check hr == E_PENDING first and do not warn it. --- sys/d3d11/gstd3d11decoder.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/sys/d3d11/gstd3d11decoder.c b/sys/d3d11/gstd3d11decoder.c index 8575d3aa42..41ab4e9a9e 100644 --- a/sys/d3d11/gstd3d11decoder.c +++ b/sys/d3d11/gstd3d11decoder.c @@ -749,16 +749,15 @@ gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder, priv->decoder, output_view->handle, content_key_size, content_key); gst_d3d11_device_unlock (priv->device); - if (gst_d3d11_result (hr, priv->device)) { - GST_LOG_OBJECT (decoder, "Success with retry %d", retry_count); - break; - } else if (hr == E_PENDING && retry_count < 50) { + if (hr == E_PENDING && retry_count < 50) { GST_LOG_OBJECT (decoder, "GPU busy, try again"); /* HACK: no better idea other than sleep... * 1ms waiting like msdkdec */ g_usleep (1000); } else { + if (gst_d3d11_result (hr, priv->device)) + GST_LOG_OBJECT (decoder, "Success with retry %d", retry_count); break; }