gl/cocoa: Fix for building on Mac OS X 10.10
Using NSApp directly seems to confuse something, as the compiler was expecting an id<NSFileManagerDelegate>. Switched to using [NSApplication sharedApplication], and specified the delegate protocol on the window class as well. https://bugzilla.gnome.org/show_bug.cgi?id=738740
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@ -33,7 +33,7 @@
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/* */
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/* */
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/* =============================================================*/
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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@interface GstGLNSWindow: NSWindow <NSApplicationDelegate> {
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BOOL m_isClosed;
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BOOL m_isClosed;
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoa *window_cocoa;
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}
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}
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@ -138,7 +138,7 @@ gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect)
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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[NSApp setDelegate: priv->internal_win_id];
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[[NSApplication sharedApplication] setDelegate: priv->internal_win_id];
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return TRUE;
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return TRUE;
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}
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}
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