gl/cocoa: fix NSAutoreleasePool initialization
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@ -51,7 +51,7 @@ gst_gl_window_cocoa_init_nsapp (gpointer data)
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g_mutex_lock (&nsapp_lock);
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[[NSAutoreleasePool alloc] init];
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pool = [[NSAutoreleasePool alloc] init];
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/* The sharedApplication class method initializes
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* the display environment and connects your program
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@ -122,7 +122,7 @@ gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
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GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
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#ifndef GNUSTEP
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[[NSAutoreleasePool alloc] init];
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pool = [[NSAutoreleasePool alloc] init];
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/* [NSApplication sharedApplication] will usually be
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* called in your application so it's not necessary
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