glwindow: move unsetting queue_resize to _resize() instead of _draw()
Makes infinitely more sense and implementation were expecting that behaviour anyway and would enter a resize, draw, resize, draw, ... cycle instead of only resizing once.
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@ -487,8 +487,6 @@ gst_gl_window_draw (GstGLWindow * window)
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}
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window_class->draw (window);
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window->queue_resize = FALSE;
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}
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/**
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@ -1174,4 +1172,6 @@ gst_gl_window_resize (GstGLWindow * window, guint width, guint height)
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window->priv->surface_width = width;
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window->priv->surface_height = height;
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window->queue_resize = FALSE;
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}
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