gloverlay: fix zero output frames with YUY2/UYVY
also, be nice and disable blending for other elements
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@ -323,6 +323,7 @@ gst_gl_overlay_load_texture (GstGLOverlay * o, GLuint tex,
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}
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gst_gl_overlay_draw (o, overlay_image, x, y, width, height);
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gst_gl_overlay_draw (o, overlay_image, x, y, width, height);
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gl->Disable (GL_BLEND);
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}
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}
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static void
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static void
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