glmemory: add debug line for freeing textures
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@ -925,6 +925,8 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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{
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{
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GstGLMemory *gl_mem = (GstGLMemory *) mem;
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GstGLMemory *gl_mem = (GstGLMemory *) mem;
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GST_CAT_TRACE (GST_CAT_GL_MEMORY, "freeing texture %u", gl_mem->tex_id);
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gst_gl_context_thread_add (gl_mem->context,
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gst_gl_context_thread_add (gl_mem->context,
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(GstGLContextThreadFunc) _destroy_gl_objects, gl_mem);
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(GstGLContextThreadFunc) _destroy_gl_objects, gl_mem);
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