d3d11: Fix ID3D11SamplerState leak
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@ -759,7 +759,7 @@ clear:
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if (layout)
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ID3D11InputLayout_Release (layout);
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if (sampler)
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ID3D11SamplerState_AddRef (sampler);
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ID3D11SamplerState_Release (sampler);
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if (const_buffer)
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ID3D11Buffer_Release (const_buffer);
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if (vertex_buffer)
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@ -291,7 +291,7 @@ quad_free (GstD3D11Device * device, GstD3D11Quad * quad)
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if (quad->layout)
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ID3D11InputLayout_Release (quad->layout);
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if (quad->sampler)
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ID3D11SamplerState_AddRef (quad->sampler);
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ID3D11SamplerState_Release (quad->sampler);
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if (quad->const_buffer)
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ID3D11Buffer_Release (quad->const_buffer);
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if (quad->vertex_buffer)
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