gltransformation: don't initialize multiple shaders on renegotiation
https://bugzilla.gnome.org/show_bug.cgi?id=748407 * delete shader if one exists * set it to NULL after unrefing
This commit is contained in:
parent
c75f6b347f
commit
590c7032d8
@ -406,6 +406,7 @@ gst_gl_transformation_reset_gl (GstGLFilter * filter)
|
||||
}
|
||||
|
||||
gst_object_unref (transformation->shader);
|
||||
transformation->shader = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -425,6 +426,11 @@ gst_gl_transformation_init_shader (GstGLFilter * filter)
|
||||
{
|
||||
GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
|
||||
|
||||
if (transformation->shader) {
|
||||
gst_object_unref (transformation->shader);
|
||||
transformation->shader = NULL;
|
||||
}
|
||||
|
||||
if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) {
|
||||
/* blocking call, wait until the opengl thread has compiled the shader */
|
||||
return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
|
||||
|
Loading…
x
Reference in New Issue
Block a user