glvideomixer: get the attribute from the correct shader
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@ -494,9 +494,6 @@ _draw_checker_background (GstGLVideoMixer * video_mixer)
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};
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/* *INDENT-ON* */
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attr_position_loc =
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gst_gl_shader_get_attribute_location (video_mixer->shader, "a_position");
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if (!video_mixer->checker) {
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if (!gst_gl_context_gen_shader (mixer->context, checker_v_src,
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checker_f_src, &video_mixer->checker))
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@ -504,6 +501,8 @@ _draw_checker_background (GstGLVideoMixer * video_mixer)
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}
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gst_gl_shader_use (video_mixer->checker);
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attr_position_loc =
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gst_gl_shader_get_attribute_location (video_mixer->checker, "a_position");
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gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 3 * sizeof (GLfloat), &v_vertices[0]);
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