d3dvideosink: Open Direct3D devices in a threadsafe way
Otherwise we'll get crashes when using the device from multiple threads, e.g. when using multiple sinks at once. https://bugzilla.gnome.org/show_bug.cgi?id=707523
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@ -2374,6 +2374,9 @@ d3d_class_display_device_create (GstD3DVideoSinkClass * klass, UINT adapter)
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*/
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*/
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create_mask = 0 | D3DCREATE_FPU_PRESERVE;
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create_mask = 0 | D3DCREATE_FPU_PRESERVE;
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/* Make sure that device access is threadsafe */
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create_mask |= D3DCREATE_MULTITHREADED;
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/* Determine vertex processing capabilities. Some cards have issues
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/* Determine vertex processing capabilities. Some cards have issues
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* using software vertex processing. Courtesy:
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* using software vertex processing. Courtesy:
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* http://www.chadvernon.com/blog/resources/directx9/improved-direct3d-initialization/
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* http://www.chadvernon.com/blog/resources/directx9/improved-direct3d-initialization/
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