diff --git a/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp b/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp index a88a584f39..0a784e7179 100644 --- a/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp +++ b/subprojects/gst-plugins-bad/sys/qsv/gstqsvallocator_d3d11.cpp @@ -396,8 +396,8 @@ gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator, const GstVideoInfo * info, GstBuffer * buffer, GstBufferPool * pool) { GstMemory *mem; - GstD3D11Memory *dmem, *dst_dmem; - D3D11_TEXTURE2D_DESC desc, dst_desc; + GstD3D11Memory *dmem; + D3D11_TEXTURE2D_DESC desc; GstBuffer *dst_buf; GstFlowReturn flow_ret; @@ -434,13 +434,9 @@ gst_qsv_d3d11_allocator_upload (GstQsvAllocator * allocator, if (dmem->device != GST_D3D11_BUFFER_POOL (pool)->device) return gst_qsv_frame_upload_sysmem (info, buffer, dst_buf); - dst_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (dst_buf, 0); gst_d3d11_memory_get_texture_desc (dmem, &desc); - gst_d3d11_memory_get_texture_desc (dst_dmem, &dst_desc); - if (desc.Width == dst_desc.Width && desc.Height == dst_desc.Height && - desc.Usage == D3D11_USAGE_DEFAULT) { - /* Identical size and non-staging texture, wrap without copying */ + if (desc.Usage == D3D11_USAGE_DEFAULT) { GST_TRACE ("Wrapping D3D11 buffer without copy"); gst_buffer_unref (dst_buf);