playsink: avoid g_object_set() on NULL pointers
There may not be an overlay element if a text-sink is set. Fixes #611702.
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@ -1935,8 +1935,8 @@ gst_play_sink_reconfigure (GstPlaySink * playsink)
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}
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if (playsink->textchain) {
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GST_DEBUG_OBJECT (playsink, "adding text chain");
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g_object_set (G_OBJECT (playsink->textchain->overlay), "silent", FALSE,
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NULL);
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if (playsink->textchain->overlay != NULL)
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g_object_set (playsink->textchain->overlay, "silent", FALSE, NULL);
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add_chain (GST_PLAY_CHAIN (playsink->textchain), TRUE);
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gst_ghost_pad_set_target (GST_GHOST_PAD_CAST (playsink->text_pad),
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