From 21bd8ee536f13f25c830f74b04dd84008dff0226 Mon Sep 17 00:00:00 2001 From: Matthew Waters Date: Wed, 11 Nov 2015 01:05:20 +1100 Subject: [PATCH] glshaderstrings: fixup the external-oes fragment shader The wrong sampler type was used s/sampler2DExternalOES/samplerExternalOES/ --- gst-libs/gst/gl/gstglshaderstrings.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gst-libs/gst/gl/gstglshaderstrings.c b/gst-libs/gst/gl/gstglshaderstrings.c index 3a732c731b..729be6f751 100644 --- a/gst-libs/gst/gl/gstglshaderstrings.c +++ b/gst-libs/gst/gl/gstglshaderstrings.c @@ -63,7 +63,7 @@ const gchar *gst_gl_shader_string_fragment_external_oes_default = "precision mediump float;\n" "#endif\n" "varying vec2 v_texcoord;\n" - "uniform sampler2DExternalOES tex;\n" + "uniform samplerExternalOES tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord);\n"