gl: fix array initialization
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394128a4db
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173b234ed2
@ -251,7 +251,7 @@ gst_gl_mosaic_callback (gpointer stuff)
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while (count < mosaic->input_frames->len && count < 6) {
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while (count < mosaic->input_frames->len && count < 6) {
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GstGLMixerFrameData *frame;
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GstGLMixerFrameData *frame;
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/* *INDENT-OFF* */
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/* *INDENT-OFF* */
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gfloat v_vertices = {
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gfloat v_vertices[] = {
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/* front face */
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/* front face */
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
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@ -222,7 +222,7 @@ gst_gl_video_mixer_callback (gpointer stuff)
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while (count < video_mixer->input_frames->len) {
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while (count < video_mixer->input_frames->len) {
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GstGLMixerFrameData *frame;
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GstGLMixerFrameData *frame;
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/* *INDENT-OFF* */
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/* *INDENT-OFF* */
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gfloat v_vertices = {
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gfloat v_vertices[] = {
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/* front face */
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/* front face */
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-1.0,-1.0,-1.0f, 0.0f, 0.0f,
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-1.0,-1.0,-1.0f, 0.0f, 0.0f,
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1.0,-1.0,-1.0f, 1.0f, 0.0f,
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1.0,-1.0,-1.0f, 1.0f, 0.0f,
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@ -240,7 +240,7 @@ gst_gl_video_mixer_callback (gpointer stuff)
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if (!frame || !frame->texture || in_width <= 0 || in_height <= 0) {
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if (!frame || !frame->texture || in_width <= 0 || in_height <= 0) {
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GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
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in_tex, frame, in_width, in_height);
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frame->texture, frame, in_width, in_height);
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count++;
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count++;
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continue;
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continue;
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}
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}
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