inputselector: Keep a ref of the currently active sinkpad around
Otherwise we can't be sure that the pointer points to a still existing pad instance after releasing the lock.
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@ -453,6 +453,7 @@ gst_selector_pad_event (GstPad * pad, GstObject * parent, GstEvent * event)
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prev_active_sinkpad =
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sel->active_sinkpad ? gst_object_ref (sel->active_sinkpad) : NULL;
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active_sinkpad = gst_input_selector_activate_sinkpad (sel, pad);
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gst_object_ref (active_sinkpad);
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GST_INPUT_SELECTOR_UNLOCK (sel);
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if (prev_active_sinkpad != active_sinkpad) {
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@ -463,6 +464,7 @@ gst_selector_pad_event (GstPad * pad, GstObject * parent, GstEvent * event)
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}
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if (prev_active_sinkpad)
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gst_object_unref (prev_active_sinkpad);
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gst_object_unref (active_sinkpad);
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GST_INPUT_SELECTOR_LOCK (sel);
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active_sinkpad = gst_input_selector_activate_sinkpad (sel, pad);
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