eglglessink: GLSL: Minor named index access tweak xyz -> rgb
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@ -195,7 +195,7 @@ static const char *frag_COPY_prog = {
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"void main(void)"
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"{"
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" vec4 t = texture2D(tex, opos);"
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" gl_FragColor = vec4(t.xyz, 1.0);"
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" gl_FragColor = vec4(t.rgb, 1.0);"
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"}"
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};
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